Crazy Eights โ€” match the suit or the rank.
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WINS 0 THEIRS 0 STOCK 0
STOCK
SUIT โ€”
DISCARD

Hold one eight back. It is the only card that can never be blocked, and it is worth far more as an escape than as an opener.

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Crazy Eights โ€” free card game against the computer

Seven cards each, one card face up, and the rest as a stock pile. On your turn you play a card that matches the face-up card by suit or by rank. An eight is wild: play one and you name the suit that has to be followed. First player to run out of cards wins the round.

Your score is rounds won in a row, so a single loss ends the run. A round takes a minute or two, the computer never looks at your hand, and a half-finished round is saved if you close the tab. Free, no download, no sign-up.

How to play

The eight in your hand is worth more than the eight on the table

Crazy Eights looks like it has almost no decisions in it. It has three, and they all come down to the same question: what are you keeping for later?

The first is the eight itself. An eight is the only card in the deck that is legal at every moment of the game, which makes it a guaranteed escape from being blocked. Playing one early to grab the suit you like is almost always a bad trade: you have spent your one unblockable card to gain a small advantage now, and you will draw four cards later for want of it. Hold at least one until you are actually stuck, or until it wins the round outright.

The second is suit length. The card you should usually play is not the highest or the safest, it is the one from the suit you hold most of, because playing it keeps the discard in a suit you can follow next turn too. Emptying your short suits first sounds tidy and leaves you holding four hearts with a spade on the table.

The third is reading the other player, and it is where this version's opponent does its work. The computer here never looks at your hand. What it does watch is public: how many cards you are holding, and which suits it has seen you actually play. When you are down to one or two cards it will steer the suit away from the ones you have been playing, on the reasonable theory that those are the suits you are long in. That is the same rule the Hearts opponent on this site follows โ€” an opponent that peeks is not harder, it is broken.

The scoring rule for a blocked board is the traditional one and it is worth knowing before you get there: if the stock empties and nobody can move, you count the cards left in your hand. Number cards are worth their face value, picture cards ten, aces one, and eights fifty. That last number is the game telling you plainly what an unplayed eight costs.

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