Tip: an empty column is the most powerful thing on the board โ but you can't deal a new row while one is still empty.
Spider Solitaire โ play the free one-suit spider in your browser
Spider Solitaire deals 104 cards โ two full decks โ into ten columns and asks you to build eight complete runs from King all the way down to Ace. Each finished run lifts off the board; clear all eight and you've won. This is the one-suit game, where every card is a spade, which is the version worth learning first: it keeps the rules to one sentence, keeps a run to a sensible length, and is winnable far more often than the two- and four-suit variants that turn every pile into a suit-sorting problem.
It's built for one thumb and zero friction: no dragging โ tap a card to lift it along with the ordered run beneath it, then tap a column to drop it. Legal destinations light up green while you're holding cards. Unlimited undo, a timer that only starts on your first move, and your best winning times saved on your device. Free, no download, works on phone and desktop.
How to play
- Tap a face-up card to pick it up. If the cards below it already run in order โ 9, 8, 7 โ the whole run travels with it. Tap it again to put it back down.
- Tap another column to drop what you're holding onto a card one rank higher, or into an empty column. Columns you can legally reach glow green while a card is selected.
- Tap the deck (top left) to deal one fresh face-up card onto every column. You get five deals โ and a deal is only legal when no column is empty, so fill any gap first.
- A finished King-down-to-Ace run clears itself off the board the moment it completes; the eight boxes on the right fill in as you go.
- Face-down cards flip automatically when uncovered, and undo is unlimited โ the clock, not the rules, is what punishes a bad line.
The three habits that actually win spider games
- An empty column is the most valuable square on the board โ make one early. It is the only place any card can go, which turns it into a workbench: park a stray Queen there, unstack a buried pile onto it, reorder three columns through it. Games are usually lost long before you notice, at the moment the last empty column is filled with something you can't get back out. So open one while the columns are still short, and treat the short columns as your best candidates rather than digging the long ones.
- Never deal while an ordered move is still available. A deal drops a card on every column at once, including on top of the runs you just spent five minutes assembling, and it buries them under a card that probably doesn't fit. Squeeze out every legal move first โ even the small tidying ones โ because a move you skip now may be impossible after the deal. This is also why the deal is blocked while a column is empty: the game will not let you throw away your workbench, and you have to decide what to fill it with.
- Lengthening a run beats uncovering a card. The instinct carried over from Klondike is to flip face-down cards at any cost, but spider is won by sequences: only a single unbroken K-to-A run leaves the board, so a move that merges two short runs into one long one is nearly always worth more than a move that exposes one more unknown card. In the one-suit game every descending sequence is automatically in suit, which is exactly what makes it the approachable variant โ in two- and four-suit spider a mixed-suit pile is a run you can never move as a unit, and that trap simply doesn't exist here. Consolidate ranks into as few columns as you can; the flips tend to come for free once the piles are tidy.
More games
Prefer the classic? Play TriPeaks Solitaire, Klondike Solitaire, or try FreeCell, where every card is face-up from the start. Or browse all games.